Michelle Levigne, Author

Search
Go to content

Main menu

Colonies

Science Fiction > The Commonwealth

The Colonies:

The Central Allied Worlds have been expanding for centuries, and as the colonization rings keep expanding outward, the neglect and abuse of the colonies grows as well.
When revolution and rebellion wracks the CAW, the furthest-flung colonies are the ones that suffer the most.
When civilization crumbles, the colonies are abandoned to survive on their own -- or die.

As the Central Allied Worlds sink into the period of history that will later be called the Downfall, sleeper ships full of refugees flee the barbarism and brutality, to find new, distant worlds where they can start over again.

Sometimes the harshest circumstances breed the strongest and truest hearts of all.

REFUGE stories: Wind Walker, Moonbirds, Peace Village
SORENDAAL stories: Nova Vendetta #1: The Injustice, Nova Vendetta #2: The Truce, The Pirate and the Professor
TALON stories: The Adventure Begins, The Hero's Mask, The Saddle and the Sleuth

REFUGE

WIND WALKER
Refugees from the Downfall Wars, separated by centuries of spaceflight, clash on a far distant world. Caught between them are Tayree -- native, Wind Walker, visionary, and a recent widow -- and Arin, a foundling raised by the invading Colonists.

Tayree's visions send her to find Arin, stolen from her tribe when he was an infant. She knows him from childhood dreams ... and because his twin brother murdered her husband and infant sons in an attempt to possess her.

Arin and Tayree could be part of prophecy, to bring peace between the Ayanlak natives and the invading Colonists, but only if their hearts can heal. Tayree has a chance to fill her empty arms, but claiming her rights of recompense from her enemy's family could destroy the future for her tribe and Arin's love for her.

MOONBIRDS
K'reeth and her sister, K'rin, were named for the moonbirds -- sister raptor birds who shared parenting duties, one the nurturer, the other the hunter and defender.

Orphaned by catastrophe and adopted by the High Mistrada of the T'bredi scholars, they were teachers, entrusted with all the gathered wisdom of the Ayanlak.
Their bond of sisterhood was tested when K'reeth fell in love with the Wind Walker, Talon. Then it was strained when the new peace with the Na'huma invaders included a promise to send home all the Na'huma children who had been rescued by and raised among the Ayanlak -- and K'reeth was the first.

Her forced journey to be reunited with a family she didn't even remember eventually took both sisters across the continent and into the nest of political intrigue and contention that could tear their world apart, on the very brink of peace and the fulfillment of ancient prophecy.

Coming:
PEACE VILLAGE
Rescuing K'reeth from her kidnappers brought an epic storm down on their enemies, but common sense said the Dominators were far from defeated. Taron and K'reeth had dreamed of a world where Ayanlak and Na'huma colonists could live together in peace and acceptance. Now that she was pregnant, they needed to make that world a reality, and soon, or their child of two races might never be born.

Admiral Dorwen had a dream of a peace village, where both groups of galactic refugees could learn from each other and learn to share their world, which the Ayanlak had named Storm Shelter and the Na'huma colonists had named Refuge. As fall turned to winter, volunteers gathered and shared ideas, and traveled to the T'bredi enclave, where they would be safe from their enemies, to prepare to start building in the spring.

Touching while meeting together in the Dream Plain had always been forbidden, and the storm created when Taron rescued K'reeth illustrated exactly why. But that discovery sparked curiosity, and  K'rin and other scholars delved into the archives to learn more about the Dream Plain, who had learned how to use it, and what else they could do in the realm of the mind. If people could travel wide distances through the Dream Plain -- granted, with devastating consequences -- what else could travel through it?

The discovery of ancient treasures stored in the Dream Plain, unchanged by the centuries, opened doors of speculation and possibilities, and a chance to delve the secrets of the ancestors.


SORENDAAL

NOVA VENDETTA #1: THE INJUSTICE
Niall Encardi was ready to graduate after long, intensive years of medical training, and go home to the colony world of Sorendaal. His life-long dream was to be a healer and help the people led by his uncle, the governor.

The revolutionaries who overthrew the current government of the Central Allied Worlds had other plans. When the homeworlds of Niall and his classmates didn't immediately give support and approval to the revolutionaries, the medical students were labeled enemies of the state, and transported to prison.

Despite every effort to stay focused on his first calling, healing and medicine, Niall became a leader, first on a prison planet, then on the prison space station known as the Abyss. Every time the government changed hands, he and his friends and then his allies in the prison society were labeled conspirators and sympathizers and condemned to yet more imprisonment.

By the time the Abyss was attacked, Niall and his people had become a force to be reckoned with. Their goal: freedom, even if meant turning pirate like the falsely imprisoned nobleman who sailed the ancient seas, on a ship called the Vendetta.

NOVA VENDETTA #2: THE TRUCE
Niall and his crew were just centimeters away from freedom, escaping in the stolen starship they had christened the Nova Vendetta. Then disaster struck, paralyzing their ship. Retaken as prisoners, they found themselves transported on the very ship that had been their ticket to freedom.

Then the unthinkable happened: experimental technology and a risky gamble put the ship under their control. The escaped prisoners headed for the furthest reaches of known space, determined to stay free at any cost.

Labeled rebels and pirates and criminals, they held to the principles that had let them survive and stay Human during their time in prison. To the outlying colonies slowly being abandoned by the disintegration of the Central Allied Worlds, the crew of the Nova Vendetta and its slowly growing fleet of allies were heroes in the truest sense of the word.

Then the revolution reached out to threaten Niall's homeworld. It was time to go home. He had to protect Sorendaal, even if it meant giving himself into the hands of the very people who wanted him dead.

THE PIRATE AND THE PROFESSOR
As civilization crumbles, Kiryn realizes the only way to protect her planet from pirates is to become one. She takes up the mantle of her father, a reformed pirate who saved his homeworld.

As captain of the legendary pirate ship, Nova Vendetta, she makes her homeworld a haven for the downtrodden. Then the scholarly representative of a neglected colony comes as a peace envoy and makes her think of more than just surviving.

When the two of them are shot down in the badlands of her planet, they become partners to survive, then friends, then maybe something more.

THE TALON

THE TALON: THE ADVENTURE BEGINS
It is a time of turmoil in the Central Allied Worlds when the governor of Rensler, his wife and eldest son are forced to attend a "conference" of colonial governors, leaving his youngest son, Edrian, in the care of his grandfather--the former governor--who must now take charge of the planet.

The two begin a secret project: befriending the sentient, nocturnal Nightskimmers.

As Edrian grows up, and unrest intensifies, he learns real heroes sometimes operate in secret, and that his position as youngest brother of the next governor requires him to present a false face to the world, against the day when he must strike out on behalf of the colonists if they are to keep their freedom.

When the expected revolution does erupt, Edrian's father and grandfather are taken away, accused of treachery. His older brother flees to the wilderness to lead the rebels, and Edrian and his mother become hostages.

Edrian hides behind his false reputation of being sickly and studious, allowing him to move freely at night, freeing prisoners and striking in defence of the colony. He is only a boy on the verge of manhood, but the Talon's reputation has already taken root.

THE HERO'S MASK
Edrian grows up, learning the hidden history of Rensler, making surprising allies, and falling in love. Turmoil far off in the center of the Central Allied Worlds send ripples of rebellion and threat and danger to the outlying colony worlds. The Set'ri and other genetic bigots reach out, trying to find and eradicate those they consider less than human. The Rensler family lead in the fight to protect them, and make Rensler a haven for life. Tragedy strikes, but Edrian stands true to the oath he made to his family, his planet, and his people.

SONG OF THE NIGHTSKIMMER
Edrian and Aura are finally rewarded for their patience and loyalty -- they are old enough to marry, despite enemy incursions and political turmoil and the threat of the rich and useless trying to settle on Rensler and take over the government of the colony. Injustice and cruelty strike too close, and Edrian nearly loses his life in his battle for justice -- and vengeance. But hope carries them through, with the birth of the next generation of Rensler's defenders.

THE SADDLE AND THE SLEUTH
On a remote colony world, the daughter of the Talon, the defender of the people, takes over her father's mask and identity.

At the same time, an investigator comes to the colony in search of the Set'ri, to stop them from hastening the disintegration of the galactic civilization.

Can the two work together for the sake of the future, or will their necessary deceptions push them apart forever?


Back to content | Back to main menu